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Company Culture

SHOEMAKER’S CHILDREN NO MORE: CHANGING HR’S CULTURE

March 9, 2020 by Karen Jaw-Madson

Image by Momentmal from Pixabay 

When an organization needs culture change, sometimes HR is charged to lead—or worse, it’s frozen out all together. Both circumstances (and everything in between) are fraught with pitfalls, and it’s hard to figure out the starting point. Regardless of the scenario and contrary to most, culture change must start at home, within HR. This is especially the case if the function wants to play any meaningful role, lead or otherwise, in the life of the organization. For whatever we in HR do, we must do so from a place of strength, one where our collective capabilities are both evident and demonstrated. After all, what credibility or voice comes with a broken, dysfunctional, and divided HR? 

Culture change eventually needs to spread throughout the organization and will take time to get there. A large initiative as part of an organization-wide effort can be taken, but it may also begin small, even within a single team. Consider HR the pilot, if you will, or perhaps the experiential lab where strategies, ideas, and approaches may be developed and tested in a learning environment while honing people’s culture-building skills. There are so many targets where HR can start:

  • a miniaturized version of what needs to happen company-wide
  • intra-/inter-departmental trust, communication and/or collaboration
  • HR employee engagement and/or retention
  • development of HR Talent
  • re-design of any experience within the employment life cycle where HR is in charge (recruitment, onboarding, compensation and benefits, employee relations, performance management, recognition, transitions, succession planning, off-boarding, retirement, etc.) 

All that being said, the best way to determine where the smallest amount of effort will net the biggest impact (along with priorities, in order) begins with a deep dive into the current state of HR in your organization. A Culture Study will go beyond what people think they know to “what is”, uncover the complexities and the conditions that create them, and develop unprecedented levels of understanding about the experiences working with and within HR. Design of Work Experience (DOWE) begins this process and takes you all the way through designing, implementing, and sustaining a new culture.

Design of Work Experience (DOWE, pronounced [ˈdü ˈwē]) is a co-creation model, framework, and process that “partners employees with their employers to co-create customized and meaningful work experiences that set the conditions for people and business to thrive.” It provides the much needed, step-by-step “how to” for culture and employee experiences. There are 4 main components: the combination of DESIGN and CHANGE processes enabled by ENGAGEMENT and CAPABILITY throughout. 

These are arranged as a series of 5 phases, each with progressive learning loops of specific activities.

Ultimately, the model yields an in-depth understanding of the current state, a strategy for the future state, and a plan for how to get there.

All aspects that factor into how one is satisfied at work can be purposefully designed (or co-designed), including: behavior, interactions, climate, people practices, workspace, processes, etc. Unlike much of what’s out there in the world of “human resources best practices,” DOWE is not a one-size-fits-all approach. Its remarkable power comes from designing solutions out of a deep, empathetic understanding for an organization’s unique context, rendering solutions that are relevant and impactful. Nothing is “off the shelf” here. 
 
Everyone involved can benefit from this. When engaged in great experiences they help create, employees are bound to find meaning in their work, leading to more productivity and higher performance. This in turn translates to business success. 

So when it comes to deciding whether HR needs a culture change, think about whether the function has met its full potential with energized, engaged, and inspired employees who take the entire organization to a higher level. If things are not at their best, there’s no question. Do something to prevent further deterioration and make it a turnaround story for the ages. Even if all is well, think about the potential left on the table in the absence of a culture initiative to provide that extra boost. 

In the midst of whatever else is going on in the greater organization, now might be the chance to do something about HR’s culture. Should enough change take hold, people will pay attention and look to HR as the example or beacon for everyone else. Maybe then we will no longer be the shoemaker’s children, for we are finally taking care of ourselves before everyone else.

Learn more about Design of Work Experience (DOWE) in Culture Your Culture: Innovating Experiences @Workor visit www.designofworkexperience.com.

This article was previously published in HR Strategy & Planning Excellence Magazine

Learn more about Karen Jaw-Madson

Filed Under: Company Culture, Future of HR, Karen Jaw-Madson

NAVIGATING THE 4-DAY WORKWEEK

March 4, 2020 by Laura Schroeder

Image by HNDPTESBC from Pixabay 

‘Can I work part-time?’

As a team lead and hiring manager I hear this question a lot, now that the four-day workweek is a ‘thing’ – and for the right candidate it’s a no-brainer.

I consider myself as a four-day workweek pioneer, blazing a part-time trail before it was cool.  It started when I was returning from maternity leave. I wanted to work part-time but was confident I could handle the demands of the role in fewer hours. 

I felt a bit nervous asking the hiring manager, but his answer surprised me: ‘I love part-team people.  They cost less, waste less time, and work harder.’
I accepted the offer and ended up doing two full-time roles in twenty hours a week, which was possible because the team culture supported me and we had top notch collaboration tools.
Now I pay it forward, not because it’s trendy to offer a four-day work week, or even because multiple four-day work week experiments have shown higher productivity and engagement.  It’s because being flexible gives me access to some amazingly talented people who can effectively manage their time and deliver key results faster.

There’s a flip side, of course: skipped team lunches, minimal time for networking, leaving earlier than everyone else, missing meetings, etc.  But all that can be managed though proper expectations setting and proactive communication.  

If being available and ‘being seen’ are prioritized at your company, you may not be ready to accommodate part-time people in leadership or high visibility roles.  That’s fine but you may be missing out on some great talent, or paying people to focus on non-mission critical tasks.

Is a four-day work week right for your team or company?  

First let’s look at the benefits:

  • Access to talent – A growing number of senior professionals prefer part-time opportunities because their expertise makes them highly efficient.
  • Employer band – Making flexible work schedules and part time opportunities part of your employer brand will help you attract the best people.
  • Mental health – Having afternoons free or one day off provides space to manage one’s personal life with less stress.
  • Lower salary costs – While subject to negotiation, part-time professionals may accept a lower salary in exchange for flexibility, plus salaries are typically prorated by hours worked.  
  • Engagement – Taking a bit of time away from work and work-related emails has a beneficial head clearing effect that increases engagement.
  • Productivity – Embracing a shorter work week creates an opportunity to rethink processes and workflows to make them more efficient.

Now let’s look at a couple of caveats because a four-day work week isn’t for everyone:

  • Right role – A four-day work week shouldn’t necessitate hiring extra personnel, which is why creative, strategic, or even leadership roles may work better than customer service or ‘bottleneck’ roles that others depend on.  
  • Right experience – Someone with little job experience may need the five days to learn the ropes – in my first management role I worked about 60 hours a week but quite a bit of that was figuring stuff out.
  • Right level of maturity – The four-day model works best with people who know how to manage their time and key stakeholders – a certain amount of finesse and experience are required.
  • Right manager – If your company’s managers learned most of what they know about leadership in the 90s this model is probably not for you.  
  • Not everyone wants it!  According to recent EU stats most people are still looking for full-time work, either out of habit or for the higher earning potential.

The corporate world isn’t yet ready for a universal four-day work week, but you can pilot the idea and get most of the benefits by: 1) offering it where it makes sense; and 2) supporting the arrangement with tools, communication, expectations setting, etc. so it works.

Whether or not you like the idea of the four-day work week, more people are asking for personalized work arrangements and choosing to work for companies that offer it.

This post was previously published on Working Girl.

Learn more about Laura Schroeder

Filed Under: Employee Experience, Future of Work, Laura Schroeder Tagged With: 4-day workweek, alternative work arrangements, work schedules

IT’S MORE THAN A JOB TITLE: THE ROLE OF HR IN ORGANIZATIONAL CULTURE

March 1, 2020 by Karen Jaw-Madson

© Can Stock Photo / plumber274

What does it mean when “culture” is a part of your job title or role description? Can one person (or even a whole functional area) alone be totally in charge of and wield its power? 

Culture is not about amenities, employee appreciation days, company picnics, or community service events. It is “a construct reflected in all things that have the power to influence behaviors, interactions, and perception within a socially defined entity or institution…[delineating] the boundaries of what is acceptable and not acceptable. [It] is manifested in how people behave, interact, react, and perceive reality. Culture is created, reinforced, and experienced by people.” Because it’s shared, no one can control culture, and yet it is accessible enough that a single person can make a difference. There are a number of roles for HR to play when it comes to culture:  

Educator. The topic of culture can be intimidating to some because they don’t understand it. This might lead them to push it aside or ignore it when they really shouldn’t. Who will enlighten them? If this describes HR, corrective action is needed if they truly want to be the conscience of the organization. The educator must first be educated, and there’s nothing like having to learn something in order to teach it. As attributed to William Glasser, we learn 95% of what we teach others. People have to learn the importance of culture, how it impacts behaviors (like decision-making), and influences outcomes (for better or worse). Leaders have to understand that culture is more than a liability–it can also be a business asset. 

Facilitator. Culture change gets that extra boost and attention as a designated initiative, but it must also be continually managed as part of “business as usual.” In either scenario, the CEO should be the ultimate culture champion. In partnership with or in the absence of that leadership, HR must step up to make it happen. Either empower others, or lead yourself. 

Evangelist. When it comes to culture, be visible, communicate frequently, and consistently demonstrate by example. Recruit other evangelists across the organization regardless of role, level, background, or responsibilities. Make culture the backbone of how your company operates and integrate awareness of culture into daily work life. Compel people to take active roles in supporting and experiencing a healthy culture. You’ll know how successful you are based on how well the aspirational culture sticks. 

Sponsor.  A sponsor doesn’t just endorse. Sponsorship means you are willing to stick your neck out for it and be an active advocate. If you believe in the aspirational culture the company is promoting, there should be no hesitation. I don’t mean that you sacrifice yourself for the cause (without champions of culture, things will be worse off). Influence as much as you can for the intended outcomes.

Connector. Should you and your HR function assume these other roles, you become a nexus point in the organization, one that knows what’s going on, who’s who, and what’s to come. This enables you to connect people and create the platform where new connections uncover possibilities and catalyze results. 

Notice advisor is not on this list. That’s because assuming this role could lead to the misconception that you “own culture,” which isn’t true and won’t help your cause. Advising also promotes a certain emotional distance and separates you from being a part of the shared community. Leave advising to the external consultants. Remember that within the company, culture is accessible to all as “consumers of the work experience,” and “everyone is prequalified to contribute.” Avoid being known as the culture advisor.  

HR is by no means restricted to these roles, and there are certainly connection points and overlaps. Resist the temptation to see these as a checklist—instead, treat it as a collective state of mind that influences actions on a perpetual basis. If fulfilled, HR will have an amazing impact when it comes to culture, for it creates a virtuous cycle of positivity when done well. Healthy culture = trusted HR function. 

Where to start? First, there are things you can do right away in your of daily life. Look for and pay attention to culture and how it is revealed day-to-day—in meetings, interactions, written communications, decisions, etc. Ask yourself: How is our culture influencing our perceptions or actions? What anomalies or individual circumstances might create an undesirable long-term impact on the culture? Are we reinforcing a desirable or undesirable pattern or norm? Are we building up our culture or eroding it? Do our words match our actions? What are the cultural consequences of my behaviors as a leader?

Adopt language that indicates your understanding and priorities when it comes to culture. Point out what you are paying attention to and observing. This reminds people of culture’s pervasive influence and encourage others to follow suit. 

Make employee engagement a priority–not just in task or operationally–but strategically. Start with a deep dive into the current state to uncover and understand its complexities and mechanisms. Answer: Do values, brand, and intentions match lived experience? Are cultural norms intentional and positive? Are other experiences compromising the integrity of the culture? What strengths enhance the organization? Where are the unmet needs when it comes to culture? 

With that knowledge, the excuse of ignorance is no longer valid. That’s a good thing, because now you can take informed action. Design of Work Experience can guide your organization through the process of understanding your current state, designing for change, implementing for the future, and sustaining it. Don’t wait to leverage culture for the better, because you could be heading off a brewing firestorm without even knowing it. A better, stronger future awaits.   

All quotes from Culture Your Culture: Innovating Experiences @Work by Karen Jaw-Madson (Emerald Group Publishing, 2018) 

Learn more about Karen Jaw-Madson

Filed Under: Company Culture, Future of HR

IT’S LIKE JEOPARDY: WHAT GAME THEORY HAS TO DO WITH WORK CULTURE

February 21, 2020 by Karen Jaw-Madson

Design thinkers are encouraged to build what Roger L. Martin called “knowledge systems” by exposing themselves to a variety of stimulus — not only to learn, but to make connections, inspire, and apply. This is important because it sets the conditions for innovation. Steven Johnson’s Where Good Ideas Come From specifically calls out exaptation (taking inspiration from one area and applying it to another) and collision (magic that comes from bringing different perspectives/expertise together), perfectly summing it up with “chance favors the connected mind.” This becomes second nature with practice. With a bunch of small antennae constantly pinging, we find ourselves synthesizing new bits of knowledge all the time. Revelations amusingly present themselves in the most unexpected ways.

Which leads to this discussion: What does game theory have to do with culture? More than one expects. This article about the game theory behind James Holzhauer’s epic winning streak on Jeopardy yields multiple insights when it comes to company culture:

You have to be in the game. If you aren’t intentionally managing company culture, you are more than just forfeiting the chance to gain; you are actually risking a loss. Culture happens no matter what. If you don’t leverage it as an asset, it will deteriorate to a liability.

Timing is everything. Hitting the culture change buzzer before you’re ready will leave you fumbling for elusive answers where you might end up doing more damage than good. People aren’t machines that respond to the press of a button. Knowing and planning for what happens, when, and how must be strategic and informed by human-centered design.

Hit the high-value clues first. Don’t know where to start when it comes to your culture? The Design of Work Experience (DOWE) Culture Study as described in Culture Your Culture: Innovating Experiences @ Work

a) provides a deep dive into the current state,

b) prioritizes where to optimize for the greatest impact, and

c) leads to scalable strategies and plans.

Invest more up front. In a Duke and Columbia University Study of almost 2,000 CEOs and CFOs representing 1,348 companies in North America, 92% said that improving culture would increase the firm’s value, but only 16% report that their culture is where it should be. This is because 69% are underinvesting in culture. Managing culture now will advance the organization that much further when you hit the “daily double”: the company valuation, filing of an IPO, an impressive employer brand when a hiring spree hits, an attractive business partnership, merger or acquisition, a R&D discovery or new billion dollar product launch, etc.

Survive to play another day. It’s not always about winning all the time, every day. Sometimes it’s simply the opportunity to continue to build an awesome company. Many organizations (and their leaders) forget that they primarily exist because of two things: their customers and their employees. If either leaves en masse, there’s no more business. Look to the “has been” companies taken down by their toxic cultures for proof. Culture touches, and therefore connects everything. An organization must decide if culture will make or break them.

“Forrest Bounce” Your Culture. Yes, going from category to category throws off competition. It also reinforces the chances of winning because you are covering more territory. Companies that “get” the pervasive nature of culture know they have work to do in multiple areas to ensure consistency and alignment. A culture that delights and engages people is one that is reinforced over and over again.

There’s so much more to be learned — and exapted — from game theory for the benefit of culture building and employee experiences. But remember that complex human beings can’t be boiled down to mathematical probabilities and they certainly aren’t always predictable or rational. Like Jeopardy champions, game theory only works if the skills and knowledge are there to back it up. Developing culture-building capabilities, employee engagement, and leadership at all levels will help. Design of Work Experience (DOWE) is the framework to show you how.

Originally published on Medium

Learn more about Karen Jaw-Madson

Filed Under: Company Culture Tagged With: Game Theory, Jeopardy

WHAT HR (& EVERYONE ELSE) SHOULD KNOW ABOUT EMPLOYEE EXPERIENCE

February 8, 2020 by Karen Jaw-Madson

Of all the conversations around the Future of HR, two topics are most likely to make an appearance: technology and the employee experience. Both can be disruptive in good ways and bad, and both will change the role of HR going forward. Though much has been covered about advances in software and automation, employee experience has received far less attention in comparison. Given its ability to be equally game changing, it shouldn’t. 

Experience is the “act of living through events.” In psychology, events are a type of autobiographical knowledge. Events (and experiences of them) are linked together as memories, grouped by themes, and organized hierarchically in our human minds. Combined with recall and perception, they feed into broader experiences that span periods within a lifetime. 

Employee experience, then, is what people go through in the workplace, all that distinguishes “what it’s like” to be employed in a particular organization. The framing of work as an experience is fundamentally people centered, and it reflects a profound shift in mindset when it comes to managing the workplace. Instead of transactions and metrics, it’s all about what they perceive, how they feel, what compels them, how they interact, how they respond, what they remember. This is how humans are coded, and “how life is lived and remembered.” Look for proof everywhere: museums, music festivals, vacations packaged as experiences, retail customer experiences, even subscription boxes—all are intended to delight the consumer in differentiated, unique ways. No wonder driving HR with policies and procedures against data, costs, and profits is problematic. (Queue the proverbial tail wagging the dog.)  

It’s already established that every employer benefits from highly engaged employees. Intentionally designed work experiences encourage engagement, flow, and meaningfulness needed for high performance. 

If employee experience is the leading approach to designing the workplace, the next question might be, “Now what?” Typical responses might be to panic, become overwhelmed, avoid or ignore it for as long as possible. This is a losing battle because whether or not anything is done, an existing employee experience is in place–one that can deteriorate without intentional management. Others might look into how competitors do it, consult with experts, and then implement away until something takes, momentum slows, or resistance takes hold. Adoption of new practices wholesale won’t work either. 

What’s missing are three important characteristics every exemplary employee experience needs: 

–Relevance. All organizations come with their own unique context, the combination of business factors, culture, environment, behaviors, experiences—and of course—people. A well-designed employee experience is based upon a deep understanding of the context for which it is intended. Dragging and dropping, or taking anything off the shelf for plug and play and expecting it to work the same way every time demonstrates (intentionally or unintentionally) a lack of understanding and perhaps even carelessness. 

—Differentiation. Just like branding, employee experience should be unique and differentiating. Leveraging strengths in one’s unique context goes a long way with establishing differentiation—however, it must be reflected in actual, lived experience to have the impact needed to be memorable. Blasé experience = blasé employees, and the war for talent can’t be won by everyone doing the same things. 

—Co-creation. Who better to design the experience than the people who will be expected to live it? Engaging with employees as co-creators allows an organization to leverage their talent, empower people, ensure relevance, and even foster enrollment. This sets the conditions for success and facilitates change management going forward. 

Now that “the what” of employee experience is established, “the how” comes next. With roots in values-based leadership, design thinking, and Appreciative Inquiry, Design of Work Experience (DOWE, pronounced [ˈdü ˈwē]) “partners employees with their employers to co-create customized and meaningful work experiences that set the conditions for people and business to thrive.” It provides the much needed, step-by-step “how to” that enables an organization to prioritize, define, develop, and implement aligned people strategies, culture, and employee experiences. The DOWE co-creation model is a combination of DESIGN and CHANGE processes enabled by ENGAGEMENT and CAPABILITY throughout.  These are arranged as a series of 5 phases, each with progressive learning loops of specific activities.

“UNDERSTAND, the first phase of DESIGN, is made up of three learning loops: People & Context, Insights, and Criteria. Activities in People & Context include: aligning purpose and scope, identifying early assumptions and key questions, planning and implementing user research. The Insights learning loop begins by using different mindsets to develop insights from raw data collected during user research. As a result, thinking is reframed and drives the development of the provocative proposition. Learning is further catalyzed through the creation of visuals. Criteria uses what was learned to establish the most critical requirements in two sets: from the organizational POV and the employee POV. This becomes the decision making tool later on in the DOWE process. 

CREATE & LEARN applies learning ‘into the creative design process and combines it with generated ideas through play and experimentation’ in co-creation with others. The learning loops, Explore, Brainstorm, and Play, net ‘brainstormed ideas to develop and refine for the new strategies and experiences.’ In Explore, the design team ‘builds knowledge and inspiration by learning from everything and everywhere, hunting and gathering anything that could inform their perspective…it goes beyond doing primary and secondary research—it seeks stimulus to synthesize concepts and ideas.’ In Brainstorm, facilitation guides people to ‘work together to generate options, ideas, or offerings that could solve for critical needs and define or enhance a work experience.’ The phase concludes with Play, where the team experiments with ideas to see how they relate to one another, how they work or how they might be modified to work. 

The DOWE process converges with the DECIDE phase, which is comprised of the Prototype and Select learning loops. Prototype is another form of exploration that further refines ideas and gathers intelligence toward bringing the team closer to decisions. Select brings the development of the Strategy and Design Blueprint to full fruition when the team chooses what best meets three constraints: what is viable, what is possible, and what satisfies the previously established criteria. 

The PLAN phase comes next and prepares the organization for the change that inevitably accompanies the implementation of the Blueprint to 1) ensure that change reaches sufficient depth and breadth across the organization while maintaining connectivity/reinforcement across all content, actions, and activity, and 2) cover what will be done and how during IMPLEMENT. The DOWE process walks the design team through iterative planning to form the Roadmap and Action Plans.

In this last phase of the DOWE process, IMPLEMENT, the Strategy and Design Blueprint is brought to life with the implementation of the Roadmap and Action Plans through the learning loops of Manage, Measure, and Sustain. Manage goes beyond carrying out plans, it manages meaning in the creation of a new reality at the individual, team, and organization levels. Measure serves to ‘gauge progress toward key milestones and enable timely adjustments’ as well as‘provides data and content for communication and contributes to the change narrative.’ ‘Both a process and an outcome,’ Sustain drives continued momentum and ensures that changes stick for as long as they’re needed.”   

Though every organization can benefit from it, Design of Work Experience has requirements not everyone is willing to satisfy. First and foremost, it only works for those that care about people. DOWE also demands the investment of talent, time, effort, and a commitment to doing things differently in order to get different results—culture work needs all this because people do.  “Sounds like a lot of work” some may say. The challenge to that might be to ask: What if nothing is done? Or how is it working now? One only needs to read the headlines to see the consequences of neglect, and the excuse of ignorance is no longer valid. Perhaps it should’ve been this way all along, but the best disruption for HR would be to put the “human” in human resources. 

Kumar, V. (2013). 101 Design Methods: A Structured Approach for Driving Innovation in Your Organization. Hoboken, NJ: John Wiley and Sons.

 Conway, M. A., & Pleydell-Pearce, C. W. (2000). The construction of autobiographical memories in the self-memory system. Psychological review, 107(2), 261.

 Jaw-Madson, K. (2018). Culture Your Culture: Innovating Experiences @Work. Bingley, UK: Emerald Group Publishing.

 Co.-Design of Work Experience. (2018). CYC Book Summary. Retrieved from http://www.designofworkexperience.com/book.html

 Jaw-Madson, K. (2018). Culture Your Culture: Innovating Experiences @Work. Bingley, UK: Emerald Group Publishing.

Originally published in HR Professional Magazine.

Learn more about Karen Jaw-Madson

Filed Under: Employee Experience, Future of HR

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